The most impressive strikes and superlative parries are not matters of luck or circumstance when made by a warrior utilizing the Razor’s Edge — they are the fruits of keen awareness, concentration, and iron-clad discipline.
Dangerous Strikes (1 point)
1st degree Razor’s Edge action
The execution and follow-through of your strike is exquisite with not an iota of force wasted. When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
Exploit Footing (2 points)
1st degree Razor’s Edge reaction
Deftly surging forward and weaving around your opponent, when their attack fails you quickly move around your foe and force them to stumble. When a creature makes a melee weapon attack against you with advantage and misses, or when it has disadvantage and both attack rolls would miss, you can use your reaction to trip it. The creature makes an Anchor saving throw or is knocked prone.
Iron Will (1 point)
1st degree Razor’s Edge reaction
Withdrawing into your mind, you focus and concentrate to steel your nerves. When you make a saving throw to resist being charmed or frightened, you can use your reaction to gain advantage on the saving throw.
Perceptive Stance (1 point)
1st degree Razor’s Edge bonus action (stance)
Nothing within your sight is of minor significance and you take in your surroundings with great care even as arrows fly and blades clash upon shields. Your passive Awareness score increases by 3. In addition, you gain an expertise die on Awareness checks
Practiced Roll (1 point)
2nd degree Razor’s Edge bonus action
With a series of low steps and somersaults you expertly maneuver around opponents. Move 20 feet. This movement doesn’t provoke opportunity attacks from creatures you can see.
Twist the Blade (2 points)
2nd degree Razor’s Edge reaction
After striking your foe, you twist the blade. When you hit a creature with a melee weapon attack on a roll of 18 or 19, you can use your reaction to turn the attack into a critical hit.
Use The Pain (1 point)
2nd degree Razor’s Edge reaction
Seizing on the surge of adrenaline that comes from suffering a severe blow, you lash out with a vengeful strike. When a creature makes a critical hit against you using a melee weapon attack, you can use your reaction to make a melee weapon attack against it
Drive Back (2 points)
3rd degree Razor’s Edge action
You move inexorably forward with an attack which cannot be stopped by blade or shield, forcing your opponent back. Make a melee weapon attack against a creature. Whether or not you hit, the creature is pushed back 10 feet.
Instinctive Counterattack (2 points)
3rd degree Razor’s Edge reaction
Utilizing reflexes perfected by dedicated training, your body flows into a sublime strike almost without a thought. When your exertion pool is not empty, you can use your reaction to make a melee weapon attack.
Mind Over Body (1 point)
3rd degree Razor’s Edge bonus action
Focusing your thoughts inward allows you to rise above the pain of wounds inflicted upon your body. Until the start of your next turn, reduce any damage you take by half your proficiency bonus, rounded up.
Dashing Razor (1 point)
4th degree Razor’s Edge action
You feed off the adrenaline from a solid strike and turn that energy into frenetic movement. You take the Dash action and make a melee weapon attack against a creature. On a hit, for the next minute your Speed is increased by 10 feet.
Perfect Edge Stance (2 points)
4th degree Razor’s Edge bonus action (stance)
By relying on your training and countless hours of repetition, you can easily manipulate the battlefield to position yourself where your strikes are able to inflict the most harm. Whenever you roll damage for a weapon attack, any result of a damage die that is under the average value is treated as that die's average value (rounded up - ie. 4 for a d6). Also, whenever one of your attacks is a critical hit, you can replace the result of one rolled damage dice with it's maximum result.
Sharpened Awareness (3 points)
4th degree Razor’s Edge reaction
You tune your senses, focusing on the fight at hand. You can use your reaction to make an Awareness check when a creature makes an attack against you, turning it into a miss if your result is higher than the attack roll. In addition, if the attack is turned into a miss you gain advantage on attacks made against that creature until the end of your next turn. If the attack still hits you, the creature has disadvantage on its next attack made against you before the end of its next turn.
Death Blow (3 points)
5th degree Razor’s Edge action
All your training culminates in this lethal attack. You deliver the perfect killing blow with a single secret technique. Make a melee weapon attack against a creature. On a hit, your attack becomes a critical hit, and if your attack would have already been a critical hit the creature makes a Fortitude saving throw. On a failure, the creature is reduced to 0 hit points.
Heightened Concentration (3 points)
5th degree Razor’s Edge reaction
You nearly lose concentration, but you shake your head and stay focused. When you lose concentration, you can use your reaction to prevent yourself from losing concentration.