3: Bonus Skills, Victorious Hymn
6: Second Chorus
14: Slaying Momentum
When you select this archetype at 3rd level, you gain 2 skill points in Tactics and Logistics. If you can't, you instead gain an expertise die. In addition, you gain an additional skill points for this skill only whenever your proficiency bonus increases.
In addition, you gain proficiency with medium armor and martial weapons.
Also at 3rd level, your battle hymns take a different tone, now specially prepared for bloody fights and hard fought victories. You learn an additional battle hymn chosen from Table: Battle Hymns, counting your bard level as double for the purposes of which battle hymns you meet the prerequisites for. This battle hymn does not count against your number of battle hymns known. When you reach 8th level, you may change one of your battle hymns for a new Victorious Hymn.
Starting at 6th level, you can turn your inspiring talents to the multiplication of magic. When you see a spell cast on an ally within 30 feet, you can use your reaction and expend a use of Bardic Inspiration to twin it. If the spell is of 3rd-level or lower, targets only that ally, and you are also within the spell’s range, you are also targeted by the spell. When you reach 14th level in this class, you can expend two uses of Bardic Inspiration to twin a spell to target a different ally instead of you
At 14th level, your thirst for battle can be overwhelming. When an ally under the effects of one of your battle hymns reduces a creature to 0 hit points, they regain hit points equal to your Bardic Inspiration die + your Charisma modifier.