2: Elemental Spells, Wild Shape
6: Wrath of Beasts
10: Rediscovery
14: Shifting Form
20: Transcendence
The following spells are always considered prepared for you, provided you have spell slots of a high enough level to cast them.
1st level:
2nd level:
3rd level:
4th level:
5th level:
At 2nd level, as a bonus action you can use your primordial surge to magically assume one of your known wild shapes. You begin knowing 3 wild shapes of your choice of creatures of CR 1 or less that have the beast or plant type. At every even-numbered level you learn a new wild shape form, and its CR can be of no higher than 1/3 of your druid level.
Whenever you use your primordial surge feature to transform into a creature, you gain a number of temporary hit points equal to 1d8 × the creature’s CR (minimum 1d8). You can stay in a wild shape for a number of hours equal to your druid level. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
Your game statistics are replaced by the statistics of the creature, except you retain your hit points and hit dice, personality, the ability to speak and understand any languages you know, and your Intelligence, Wisdom, and Charisma scores. You also retain all of your skills and your saving throw proficiencies, in addition to gaining those of the creature. If the creature has a higher bonus to a skill or saving throw, you may use the creature’s bonus instead.
You gain all of the wild shape’s senses, movement speeds, resistances, immunities, vulnerabilities, traits, actions, and attacks. If you take a Multiattack action of a creature, you cannot make any further attacks that turn, even if another feature would normally allow you to do so.
While in a wild shape your armor class equals 10 + proficiency bonus + Wisdom modifier. If your wild shape would have a higher AC, you may use that instead.
While in a wild shape you may only cast spells with a range of Self or Touch. You can perform the vocalized and seen components of such spells while in a wild shape and your wild shape itself acts as your spellcasting focus. Transforming doesn’t break your concentration on a spell you’ve already cast, nor does it prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.
You still retain the benefit of any features from your class, destiny, or culture and can use them if your wild shape is physically capable of doing so. However, you can’t utilize any features gained from your species while in a wild shape.
Any equipment you are wearing or wielding merges into your new form. Equipment that merges with your form has no effect until you leave the form.
At 6th level you learn to let the power of the elements flow through your wild shapes. When you first gain this feature, choose one of the following damage types: acid, cold, fire, poison or lightning.
While in a wild shape, any attacks you make deal an additional 1d6 damage of the chosen type and your natural weapons count as magical.
At 10th level you discover an animal form that resonates with you. When you first gain this feature select a wild shape you know. Once per day, you may assume your chosen wild shape without expending a use of your primordial surge feature. You may remain in your chosen wild shape indefinitely. You may also rest in your chosen wild shape and do not revert out of it when unconscious.
At 14th level you find shifting between forms as natural as breathing. While in a wild shape, you may choose to assume a different wild shape without expending a use of your primordial surge feature. When assuming a wild shape in this way you do not gain any temporary hit points.
At 20th level you no longer simply shift forms when transforming. Whenever you use your primordial surge feature to assume a wild shape, you also summon 1d4+1 of the same creature in empty spaces within 30 feet of you. Also, your wild shape now lasts indefinitely.