1: Domain Spells, Fighting Fit, War Priest
2: Channel Divinity: Guided Strike
6: Clerical Precision
8: Blessed Strikes
17: Avatar of Battle
When you choose this domain at 1st level, your beliefs have granted you the prowess to meet any foe in any scenario of battle. You are proficient with all armors, shields, and weapons, except for rare weapons
From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one additional weapon attack.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Starting at 6th level, whenever you miss with a melee weapon or melee spell attack, you gain advantage on your next melee weapon or melee spell attack.
You are blessed with divine might in battle. Starting at 8th level, once per round, when you would deal damage to a creature with a weapon attack or a cleric cantrip, you may deal an additional 1d8 points of damage of a type appropriate for you domain (see Narrator). At 14th level, the additional damage with weapon attacks increases to 2d8 (cantrips still only deal an additional 1d8).
At 17th level, whenever you finish a long rest, choose one of the following to gain until your next long rest:
you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
you gain resistance to bludgeoning, piercing, or slashing damage