1: Domain Spells, Emboldening Bond
2: Channel Divinity: Impulsive Infatuation
6: Protective Bond
8: Blessed Strikes
17: Expansive Bond
Starting at 1st level, you can forge an empowering bond between allied mortals. As an action, you can choose two willing creatures you can see within 30 feet of you (this can include yourself) and create a magical bond between them. You create a magical bond among them for 1 hour or until you use this feature again. While any bonded creature is within 30 feet of another, once per turn, before rolling and attack roll, an ability check, or a saving throw the creature can choose to gain an expertise dice on the roll.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Starting at 2nd level, you can use your Channel Divinity to overwhelm a creature with a flash of short-lived but intense admiration for you, driving them to rash action in your defense.
As an action, you present your holy symbol and choose one creature you can see within 30 feet of you. That creature must make a Sanity saving throw; a creature can choose to fail this saving throw if it wishes. On a success, the creature is unaffected. On a failure, the creature is charmed by you until the start of your next turn, and it must immediately use its reaction to make a weapon attack against a target you designate. If there are no valid targets, it uses its reaction to admire you.
Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature. The second creature then takes all the damage instead.
You are blessed with divine might in battle. Starting at 8th level, once per round, when you would deal damage to a creature with a weapon attack or a cleric cantrip, you may deal an additional 1d8 points of damage of a type appropriate for you domain (see Narrator). At 14th level, the additional damage with weapon attacks increases to 2d8 (cantrips still only deal an additional 1d8).
At 17th level, the benefits of your Emboldening Bond and Protective Bond features now work while they are on the same plane of existence as each other.
Moreover, when a creature uses Protective Bond to take someone else's damage, the creature has resistance to that damage.
Finally, when a creature chosen for your Emboldening Bond is reduced to 0 hit points, for the next minute or until they regain at least 1 hit point, their bonded partner can use their action, touching their bonded partner and expending (and rolling) any number of Hit Dice. Their bonded partner regains a number of hit points equal to the total rolled, recovers a level of Fatigue and can stand up from prone immediately as a free action.