1: Domain Spells, Shield of the Faithful, Staunch Protector
2: Channel Divinity
6: Feature
8: Blessed Strikes
17: Capstone
Starting at 1st level, you gain the ability to hinder attacks intended for others. When a creature attacks a target other than you that is within 5 feet of you, you can use your reaction to create a thin magical barrier between the attacker and the target, imposing disadvantage on the attack roll. To do so, you must be able to see both the attacker and the target.
When you choose this domain at 1st level, you gain proficiency with medium armor. If you already have proficiency with medium armor, you gain proficiency with heavy armor instead.
Starting at 2nd level, you can use your Channel Divinity to cloak an ally in radiant armor.
As a bonus action, you channel blessed energy into an ally that you can see within 30 feet of you. For the next minute, the target gains temporary hit points equal to 2d10 + your cleric level.
At 6th level, whenever you target allies with a spell of 1st-level or higher, choose one ally targeted by the spell to be shielded in protective energies. They gain a bonus to AC equal to your wisdom modifier, for one minute, or until an attack misses them, whichever comes first.
You are blessed with divine might in battle. Starting at 8th level, once per round, when you would deal damage to a creature with a weapon attack or a cleric cantrip, you may deal an additional 1d8 points of damage of a type appropriate for you domain (see Narrator). At 14th level, the additional damage with weapon attacks increases to 2d8 (cantrips still only deal an additional 1d8).
At 17th level, you gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing. Whenever you finish a rest, you can change the damage types you chose.
As an action, you can temporarily give up this resistance and transfer it to one creature you touch. The creature keeps the resistance until the end of your next rest or until you transfer it back to yourself as a bonus action.