Engaging in combat means enduring some amount of suffering and those who make use of Adamant Mountain maneuvers are well prepared to weather their opponents’ blows, relying not just on their might but the careful and expert application of force in all aspects of battle.
Catch Your Breath (2 points)
1st degree Adamant Mountain bonus action
You have a limited well of stamina that you can draw on to protect yourself from harm. You regain hit points equal to 1d10 + your proficiency bonus + your Constitution modifier (minimum 0). You can only use this power when your current hit points are below half of your maximum hit points.
Cleaving Swing (2 points)
1st degree Adamant Mountain reaction
After you slam your weapon into an opponent you work the momentum of the blow into another strike at a second enemy nearby in a devastating display of might. When you hit with a melee weapon attack using a weapon with the heavy property, you can use your reaction to make an additional melee weapon attack against a second creature that is also within your reach.
Heavy Stance (1 point)
1st degree Adamant Mountain bonus action (stance)
You set yourself firmly in place, determined not to move. You gain an expertise die on Strength checks, you gain an expertise die on saving throws made to resist combat maneuvers, and you ignore the first 10 feet of difficult terrain when you move on your turn.
Lean Into It (2 points)
1st degree Adamant Mountain action
Not just commiting to an assault, you shoulder into it with all the strength you can bear and deliver hits that resonate in the very bones of your foes. When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you hit a creature with a melee weapon attack it makes an Anchor saving throw or it is knocked prone.
Reactive Knockdown (1 point)
2nd degree Adamant Mountain reaction
Putting yourself in just the right position as you strike, your unbalancing hit sends a retreating opponent into a reeling stumble and then the ground. When a creature within your reach provokes an opportunity attack from you, you can use your reaction to make a melee weapon attack. On a hit, the creature makes a Anchor saving throw or it moves 10 feet in a straight line and is knocked prone.
Shrug It Off (3 points)
2nd degree Adamant Mountain reaction
Girding yourself when your body is assaulted by more than clenched fists or sharp steel, you defy weakness and overcome. When an effect causes you to be frightened, poisoned, or stunned, you can use your reaction to prevent it.
Warding Wield (1 point)
2nd degree Adamant Mountain bonus action
With seeming ease you whirl your weapon about your body, weaving it in a threatening pattern that makes your opponents hesitant to attack. Until the start of your next turn, while you are wielding a heavy weapon, your AC increases by 2
Battering Strike (1 point)
3rd degree Adamant Mountain reaction
A powerful blow smashes a weapon from your enemy’s grasp. When you hit a creature using a melee weapon that has the heavy property, you can use your reaction to force it to make a Anchor saving throw. On a failure, a weapon it is wielding (your choice) flies from its grip to land in a randomly determined space 10 feet away. A creature that is two or more size categories larger than you has advantage on its saving throw.
Crushing Blow (3 points)
3rd degree Adamant Mountain action
With a bone crushing strike you briefly deprive an opponent of their very ability to move. Make a melee weapon attack roll using a weapon that has the heavy property. A creature damaged by the attack makes a Fortitude saving throw, and on a failure it is paralyzed until it takes damage or the end of your next turn (whichever comes first).
Unbreakable (3 points)
3rd degree Adamant Mountain reaction
At the edge of death, you cling firmly to life. When you fail a death saving throw, you instead succeed. You can take this reaction even if you are incapacitated
Stand Tall Stance (1 point)
4th degree Adamant Mountain bonus action (stance)
You set yourself firmly against maneuvers. You count as being one size category larger. When you use an Adamant Mountain maneuver that requires a saving throw against a creature smaller than you, it has disadvantage on its saving throw.
Unstoppable (4 points)
4th degree Adamant Mountain reaction
You power through your enemy’s special attacks. When an effect causes you to be paralyzed, petrified, or stunned, you can use your reaction to prevent it. You can take this reaction even if you are incapacitated.
Wild Swing (1 point)
4th degree Adamant Mountain reaction
You wield your weapon with abandon, striking seemingly at random. When you miss with an attack using a weapon that has the heavy property, you can use your reaction to make an attack with the same weapon against another target within your reach.
Unyielding (3 points)
5th degree Adamant Mountain reaction
Badly wounded, you force yourself to keep fighting. When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). You can take this reaction even if you are incapacitated.
World-Shaking Strike (3 points)
5th degree Adamant Mountain action
You smash the ground, knocking down your enemies with a shockwave. You hit the ground using a weapon that has the heavy property, sending out a shockwave in a 30-foot cube centered on you. Other creatures in the area each make a Anchor saving throw or take damage as if hit by the weapon and fall prone.