3: Bonus Skills, Better Bardic Inspiration
6: Endless Legends
14: Act of Unison
When you select this archetype at 3rd level, you gain 2 skill points in both The City and Streetwise. If you can't with either skill, you instead gain an expertise die. In addition, you gain 2 additional skill points for these skill only whenever your proficiency bonus increases.
Also at 3rd level, your ability to inspire can help an ally overcome deleterious effects. When you have granted a creature Bardic Inspiration, if the creature would make a saving throw at the end of its turn to end an effect on it, it can use the Bardic Inspiration to attempt a saving throw at the start of its turn instead in addition to gaining it's regular benefits on that roll.
Beginning at 6th level, your archive of heroic exploits and legendary tales reaches a new threshold. You can use your Bardic Inspiration an additional number of times equal to your Wisdom modifier. In addition, when a creature rolls your Bardic Inspiration die, it gains a bonus equal to your Wisdom modifier
At 14th level, your ability to motivate others actually spurs them into action. On your turn, you can use your action and bonus action to expend a use of Bardic Inspiration and choose a creature you can see within 60 feet. If the chosen creature can see or hear you, it gains one additional action. This action must be used before the end of your turn. A creature can only benefit from this feature once between long rests.