Altered Strike (N):
Briefly transform your weapon or fist into another material and strike with it.
Blade Ward :
The caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Circular Breathing (N):
Breathe and sing underwater, and regulate your breath to avoid harmful gases.
Dancing Lights:
Create up to four floating, magical lights.
Friends:
Gain an expertise die on a Charisma check.
Light:
Enchant one object to emit light.
Mending:
Perform simple repairs on an object.
Message:
Send short messages to other creatures.
Minor Illusion:
Create a small, limited illusion.
Prestidigitation:
Perform various minor magical tricks.
Thunderclap :
Creatures within 5 ft must succeed on a save or take thunder damage.
True Strike (*):
Gain advantage on attacks against a single creature.
Vicious Mockery:
Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
Air Wave (N):
Cut through the air with a melee weapon to damage a creature within 30 feet.
Animal Friendship:
Befriend an animal.
Arcane Riposte (N):
Respond to a melee attack with a damaging blast of elemental magic.
Bane:
Cause enemies to be distracted from their attacks.
Charm Person:
Force a humanoid to view you as a trusted friend for a short time.
Color Spray:
Create a flash of brilliant colored light, blinding creatures in front of you.
Comprehend Languages (*):
Use magic to better interpret languages you do not understand.
Cure Wounds:
Heal hit points equal to 1d8 + your spellcasting ability modifier.
Detect Magic (*):
Sense the presence and school of magical auras.
Disguise Self (*):
Create an illusion that makes you appear like another humanoid.
Dissonant Whispers :
The target must succeed on a save or take psychic damage and move away.
Dramatic Sting (N):
Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
Earth Tremor :
Creatures in a 10-foot radius must succeed on a Dex. save or take 1d6 bludgeoning damage and be knocked prone (damage/lvl).
Faerie Fire:
Highlight creatures with magical radiance.
Feather Fall:
Reduce or eliminate damage from falling.
Harmonic Resonance (N):
Harmonize with the rhythm of those around you to better help allies.
Healing Word:
Restore a small number of hit points to a creature at range with only a word.
Heroism:
Imbue a creature with bravery and vigor.
Hideous Laughter:
Cripple a creature with humor.
Identify:
Divine the nature of an enchanted item.
Illusory Script:
Hide a message with illusion.
Phantasmal Talons (N):
Sprout invisible talons of pure will from your fingers.
Silent Image:
Create an illusion that can move but has no other sensory details.
Sleep:
Cause enemies to fall into a magical slumber.
Speak with Animals:
Gain the ability to talk with animals.
Thunderwave:
Unleash a wave of thunderous force that damages creatures and pushes them back.
Traveler’s Ward (N):
Protect a creature from pickpockets.
Unseen Servant:
Use an invisible, mindless, shapeless force to perform simple tasks.
Animal Messenger:
Use a Tiny creature as a magical messenger.
Blindness/Deafness:
Strike a creature blind or deaf.
Calm Emotions:
Suppress strong and harmful emotions, negating effects or sapping aggression.
Cloud of Daggers :
Creatures in a 5-ft cube take automatically slashing damage.
Crown of Madness :
The target must succeed on a save or be charmed. It then can attack a target designated by the caster.
Detect Thoughts:
Read the minds of nearby thinking creatures.
Enhance Ability:
Increase the effectiveness of one ability score for a creature.
Enthrall:
Monopolize a creature’s attention.
Flex (N):
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
Heat Metal:
Make a metallic object too hot to touch.
Hold Person:
Paralyze a humanoid.
Invisibility:
Render a creature invisible so long as it does not attack or cast spells.
Knock:
Open a locked object.
Lesser Restoration (*):
Remove one affliction from a creature.
Locate Animals or Plants:
Gain knowledge about the location of flora and fauna.
Locate Object (*):
Know the whereabouts of a specific, nearby object.
Magic Mouth:
Enchant an object to repeat a message in certain circumstances.
Phantasmal Force :
Tha target must succeed on an Int. save or perceive as real an object or creature created by the caster (with sound).
Pyrotechnics :
Target flame within 60-ft and make them explode (blinded) or spread smoke (heavily obscured).
See Invisibility:
See invisible creatures and objects.
Shatter:
Create a painful ringing sound that damages all creatures and objects in an area.
Shattering Barrage (N):
Hurl orbs of jagged broken glass at up to 3 creatures.
Silence:
Create a bubble of magical silence.
Skywrite :
Create up to 10 words in the clouds.
Suggestion:
Magically influence a creature, compelling it to follow a simple suggestion.
Warding Wind :
Create strong wind (20 miles/h) in a 10-ft radius (deafen, extinguish flames, hedge out gas, difficult terrain, etc).
Zone of Truth (*):
Create a zone that minimizes spoken deceptions.
Aspect of the Moon (N):
Adopt a number of traits similar to a werewolf.
Battlecry Ballad (N):
Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
Bestow Curse (*):
Lay a curse upon a creature, giving it potentially long-lasting penalties.
Clairvoyance:
Create a sensor at a distance, allowing you to see or hear through it.
Dispel Magic:
End ongoing magical effects.
Enemies abound :
The target must succeed on an Int. save or not be able to distinguish friend from foe ; all are ennemis for it.
Fear:
Frighten creatures in a cone-shaped area.
Feign Death :
The willing target appears dead to all outward inspection.
Glyph of Warding:
Create a magical trap, storing a spell or burst of harmful energy within a rune.
Hypnotic Pattern (*):
Create a beguiling pattern in the air that charms and incapacitates its viewers.
Nondetection:
Hide a person, place, or thing from divination magic for 8 hours.
Plant Growth:
Use magic to increase the yield of plants or create difficult terrain.
Sending:
Send a short message to another creature, no matter their location.
Speak with Dead:
Call forth memories from a corpse, compelling it to answer questions.
Speak with Plants:
Awaken nearby plants, bestowing intelligence and animation.
Stinking Cloud:
Make a thick, noxious cloud that leaves foes retching and unable to act.
Tiny Hut (*):
Create an immobile dome of protective force that shelters the party.
Tongues:
Understand any heard language and be understood by others you speak to.
Accelerando (N):
Play a jaunty tune that instills swiftness into up to 6 creatures.
Charm Monster:
Make a creature view you as a trusted friend.
Compulsion :
Targets within 30 ft must succeed on a Wis. save or move in a specified direction.
Confusion:
Strike confusion into the minds of your enemies, making them act randomly.
Dimension Door:
Teleport yourself and one willing creature great distances.
Freedom of Movement:
Free a creature from most constraints on its movement.
Greater Invisibility:
Turn a creature invisible even while it takes hostile actions.
Hallucinatory Terrain:
Cloak natural terrain in an illusion that transforms it.
Locate Creature:
Know the whereabouts of a specific, nearby creature.
Polymorph:
Temporarily transform a creature into another creature.
Tearful Sonnet (N):
Quietly play a tragic tune that fills those around you with magical sorrow.
Create constructs to smite foes.
Awaken:
Impart sentience to a creature or plant.
Dominate Person:
Take over the mind of a humanoid.
Dream:
Invade a creature’s dreams to communicate with and possibly terrorize it.
Geas:
Give a creature a command with an extremely long duration.
Greater Restoration:
Restore a creature and remove a powerful debilitating effect.
Hold Monster:
Paralyze a creature.
Legend Lore:
Magically obtain knowledge about a creature or topic.
Mass Cure Wounds:
Heal several allies a moderate amount.
Mislead:
Confuse those around you by replacing yourself with a duplicate.
Modify Memory:
Alter a creature’s memory.
Planar Binding:
Force a creature from another plane of existence to become your servant.
Raise Dead (*):
Return a recently-dead creature to life.
Scrying:
Observe a creature on the same plane of existence as you.
Seeming:
Craft an illusory appearance for as many creatures as you choose.
Teleportation Circle (*):
Draw a circle and open a shimmering portal to another location.
Warrior’s Instincts (N):
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
Use a gaze attack to curse creatures.
Find the Path:
Know the way to a location of your choice.
Guards and Wards:
Ward an area, making it difficult to traverse for those that you do not permit.
Irresistible Dance (*):
Cripple a creature with the urge to dance.
Mass Suggestion:
Convince up to 12 creatures to carry out a simple instruction.
Programmed Illusion:
Set an illusion that triggers once a specified condition is met.
True Seeing:
Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
Create a deadly sword-shaped force that attacks at your command.
Etherealness:
Enter the border of the Ethereal Plane.
Forcecage:
Creatures in the area are trapped in an invisible cube of force.
Magnificent Mansion (*):
Create a magnificent extradimensional dwelling.
Project Image (*):
Create an illusionary duplicate you can sense through.
Regenerate:
Cause a creature to heal itself over time and can regrow lost limbs.
Resurrection:
Return a long-dead creature to life.
Symbol:
Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
Teleport (*):
Teleport one or more creatures instantly across vast distances.
Take over the mind of a creature.
Feeblemind:
Crush a creature’s mind.
Glibness:
Gain a bonus to Charisma checks and lie even under magical detection.
Mind Blank:
Prevent a creature’s mind from being read.
Power Word Stun:
Stun a creature with a single word.
Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
Mass Polymorph :
Transform up to 10 creatures into new beast forms whose CR/level are equal to or less than the target's CR/level.
Power Word Heal :
The target regains all its hp and charmed, frightened, paralyzed, and stunned conditions end.
Power Word Kill (*):
Slay a creature with a single word.
True Polymorph:
Change a creature into another creature or object, or an object into a creature.