1: Domain Spells, Foresight, Temporal Adept
2: Channel Divinity: Slow Time
6: Rewind Time
8: Blessed Strikes
17: Time's Master
At 1st level, you gain a small degree of foreknowledge that improves your reaction time in combat. You add your Wisdom modifier to your initiative bonus.
Also at 1st level, the river of time is slower to wash away your magic. When you cast a spell with a duration of 1 minute or longer, you can double that spell’s duration. Once you have used this feature, you cannot do so again until you have completed a long rest.
Starting at 2nd level, you can use your Channel Divinity to bend the river of time around you.
On your turn, you can take one additional action on top of your regular action and a possible bonus action. This additional action cannot be used to take the Cast a Spell action, and you may make no more than one weapon attack if you take the Attack action with it.
Starting at 6th level, you can use your Channel Divinity to travel a small distance back in time. As a reaction when you make an ability check, saving throw, or attack roll, you can re-roll with advantage, ignoring all sources of disadvantage. You may choose to use this feature after seeing the result of the roll but before the outcome is determined. You must use the result of the second roll.
Once you use this feature, you can't use it again until you finish a long rest.
You are blessed with divine might in battle. Starting at 8th level, once per round, when you would deal damage to a creature with a weapon attack or a cleric cantrip, you may deal an additional 1d8 points of damage of a type appropriate for you domain (see Narrator). At 14th level, the additional damage with weapon attacks increases to 2d8 (cantrips still only deal an additional 1d8).
At 17th level, you have bent time to your will. You gain the following benefits:
Time stop is a domain spell for you. Like other domain spells, it is always prepared and counts as a cleric spell for you.
You experience no further physical effects from aging, you cannot be aged magically, and your natural lifespan is increased tenfold.
You can use a bonus action to double your base walking speed until the end of your turn.
Whenever you cast a cleric spell of 1st level or higher with a casting time of at least 1 minute, you can spend an additional spell slot to reduce its casting time to 1 action. The additional spell slot you spend must be of a level no lower than 1 level below the spell’s level.