1: Domain Spells, Acolyte of Nature
2: Channel Divinity: Wild Growth, Turn Animals and Plants
6: Dampen Elements
8: Blessed Strikes
17: Master of Nature
At 1st level, you learn one cantrip of your choice from the druid spell list. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain an expertise dice on Wilderness checks. Finally, you are proficient with Verdant armor.
Starting at 2nd level, you can use your Channel Divinity to control the wilds around you.
As an action, you present your holy symbol and invoke the name of your deity. Choose up to 3 creatures within 30 feet of you. For each creature, choose one of the following effects:
Razor Leaf: razor-sharp leaves fly at the creature. It must succeed on a Reflex saving throw or suffer 1d10+cleric level slashing damage.
Grabbing Vines: vines lash themselves around a creature, make a grab attempt where the target must beat your spell save DC instead of your maneuver DC. The target remains grabbed for up to one minute.
Shielding Branches: limber branches erupt around a creature on the ground, swaying to protect it from harm. For the next minute, or until the creature leaves that square, its AC is increased by 2.
When you use Turn Undead, you can also target beast or plant creatures.
Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.
You are blessed with divine might in battle. Starting at 8th level, once per round, when you would deal damage to a creature with a weapon attack or a cleric cantrip, you may deal an additional 1d8 points of damage of a type appropriate for you domain (see Narrator). At 14th level, the additional damage with weapon attacks increases to 2d8 (cantrips still only deal an additional 1d8).
At 17th level, you gain the ability to command animals and plant creatures. You can cast the Dominate Beast spell as if it was 7th level, targeting either a beast or a plant without using a spell slot and without requiring concentration.
Once you use this creature, you can't use it again until you finish a short or long rest.